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Online Gaming
An
online game is a game played over some form of computer network. This
almost always means the Internet or equivalent technology; but games
have always used whatever technology was current: modems before the
Internet, and hard wired terminals before modems. The expansion of
online gaming has reflected the overall expansion of computer networks
from small local networks to the Internet and the growth of Internet
access itself. Online games can range from simple text based games to
games incorporating complex graphics and virtual worlds populated by
many players simultaneously. Many online games have associated online
communities, making online games a form of social activity beyond single
player games.
The rising popularity of Flash and Java led to an Internet revolution
where websites could utilize streaming video, audio, and a whole new set
of user interactivity. When Microsoft began packaging Flash as a
pre-installed component of IE, the Internet began to shift from a
data/information spectrum to also offer on-demand entertainment. This
revolution paved the way for sites to offer games to web surfers.
Some online multiplayer games like World of Warcraft, Final Fantasy XI
and Lineage II charge a monthly fee to subscribe to their services,
while games such as Guild Wars offer an alternative no monthly fee
scheme. Many other sites relied on advertising revenues from on-site
sponsors, while others, like RuneScape, or Tibia (computer game) let
people play for free while leaving the players the option of paying,
unlocking new content for the members.
Online gaming is a technology rather than a genre; a mechanism for
connecting players together rather than a particular pattern of gameplay.
Online games are played over some form of computer network, now
typically on the Internet. One advantage of online games is the ability
to connect to multiplayer games, although single-player online games are
quite common as well. As the World Wide Web developed and browsers
became more sophisticated, people started creating browser games that
used a web browser as a client. Simple single player games were made
that could be played using a web browser via HTML and HTML scripting
technologies (most commonly JavaScript, ASP, PHP and MySQL).
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